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But a basic truth quickly emerged: No matter how resonant or culturally up-to-the-minute a given film was, images of people staring at computer monitors were tremendously boring. Looking at the other films on this list, they could have been way worse. Fear Dot Com(2002)In this so-so rip-off of The Ring, a scary website kills everyone who visits it, 48 hours after their first exposure.
War Games pioneered a whole visual language of people talking to and through computers, and that language still gets used today, whenever computer users in films read their screens out loud for the audience's benefit, saying what they're typing as the camera aggressively cuts to extreme close-ups of key words onscreen. When users first log on, the site initiates a primitive chat session, calling them by name and asking questions like "Do you want to hurt me?
Preachiness never looms in Enda Walsh's Chatroom, set in a series of internet chatrooms, where a group of adolescents show off, flirt and play power games, all at a safe distance; though it seems that the distance may not be safe enough for the vulnerable Jim.
Walsh's script begins with some superb comic riffs, delivered here with alternate viciousness and pathos by members of the Boomerang Theatre Company of Cork.
War Games (1983)The beginning of the personal-computer age brought new convenience and new capabilities, but also a share of new paranoias: fears that technology was moving too fast, that the average user wouldn't be able to keep up with the rapidly changing personal and corporate culture, that untested and possibly flawed machines were rapidly gaining control over people's lives. Voiceovers clue the audience in to what they're typing, from their mutual love of their hometown, New York, to—get this—why men love The Godfather!
Filmmakers tapped into those insecurities with movies like War Games, in which a Pentagon computer looks like it may start a real-world nuclear World War III without realizing it isn't just playing a simulation game. For all the rampant product placement, You've Got Mail's online sequences stay mostly conversational and unstilted.
"Between June and October 2007, we conducted over 400 interviews with police about Internet-related sex crimes and we have yet to find cases of sex offenders stalking and abducting minors on the basis of information posted on social networking sites," report authors said.
Instead, teens are more likely to be targeted by predators via chat rooms and instant messages.
But oh, ho ho, is he comedically and ironically wrong! As the two users—the young boss and precocious daughter of smarmy businessman Bill Pullman—talk via a service called "Naughty Chat," the camera stays in close on Stanford as he rubs his hands through his hair, bounces, gasps, pops candy into his mouth, chants "Boom!
Before long, her primitive CRT monitor is displaying a Russian exercise program, then picking up messages from a British intelligence agent trying to escape Eastern Europe with key information. " when he hits "send," and eventually masturbates while frantically typing one-handed.
that will be published in the February/March issue of American Psychologist.
The study relies on data collected between 20, including interviews with teenage Internet users as well as federal, state and local law enforcement officials.